@startuml
sprite $close [48x48/16] {
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!define MATERIAL_CLOSE(_alias) ENTITY(rectangle,black,close,_alias,MATERIAL CLOSE)
!define MATERIAL_CLOSE(_alias, _label) ENTITY(rectangle,black,close,_label, _alias,MATERIAL CLOSE)
!define MATERIAL_CLOSE(_alias, _label, _shape) ENTITY(_shape,black,close,_label, _alias,MATERIAL CLOSE)
!define MATERIAL_CLOSE(_alias, _label, _shape, _color) ENTITY(_shape,_color,close,_label, _alias,MATERIAL CLOSE)
skinparam folderBackgroundColor<<MATERIAL CLOSE>> White
@enduml